Wildlands West
The Wildlands Campaign Committee takes no responsibility, stated or implied, for the ensured survival of any Wildlands character. We are not responsible for any effects incurred to a character during a Wildlands event, including but not limited to: diseases, poisoned blood, plagues, insanity, withered or devoured limbs, scars, magical immolation, electrocution, temporal displacement, frostbite, acid burns, parasitic infestation, lingering curses, weakness from spells or alchemy, mechanical "enhancements", wounds incurred from blunt or sharp weapons, berserk rages, mind-control, transformation into lower life forms, premature aging, disintegration, build or level loss, metamorphosis into a chaos corrupted bug, necromantic spiritwracking, obliteration, or Total Entropic Annihilation.
"It's Friday night at 11:00 PM.
Half the town is dead, and you're hiding with the survivors in the woods.
You have until Sunday to seal the labyrinth and purify the beacon.
Somewhere the Takers are out looking for you,
and Geoff and Cherith just walked into the woods
wearing white headbands, purple armbands,
and smiles."








